AI Insights · Timothy · October 2022
Top 5 iOS Physics Puzzle Games in Russia: Q3 2022 Performance
Analyzing the performance of top physics puzzle games on iOS in Russia during Q3 2022, with insights on downloads, revenue, and active users.
In Q3 2022, the top five physics puzzle games on iOS in Russia showed varied performance metrics in terms of downloads, revenue, and active users. The data comes from Sensor Tower, offering detailed insights into the trends.
Cut the Rope experienced a fluctuating but generally positive trend in weekly downloads, peaking at around 13.1K in mid-July and closing the quarter with approximately 8.6K downloads. Revenue for the game saw a peak of around $343 in the week of September 19, with a more stable performance towards the end of the quarter. Active users showed a slight decline through the middle of the quarter but rebounded to approximately 22K by the end of September.
Cut the Rope 2: Om Nom's Quest displayed a significant spike in downloads during mid-August, reaching around 5.8K, before stabilizing at approximately 1K towards the end of the quarter. Revenue saw a gradual increase, peaking at $105 in mid-September. The game also experienced a notable increase in active users in mid-August, peaking at about 7.1K, before normalizing around 2.7K by the quarter's end.
Lemmings: Strategy & Puzzle showed substantial variability in downloads, with a significant increase to approximately 3.1K in early August and another peak of around 1K at the end of September. Revenue also saw fluctuations, peaking at $103 in mid-September. Active users followed a similar trend, with a notable peak in early August at about 5.6K and closing the quarter at approximately 5.2K.
World of Goo had relatively low but stable download numbers, peaking at around 30 in early September. Revenue saw a peak of $98 in early September as well. Active users remained consistent throughout the quarter, with minor fluctuations, ending with around 29 users.
Mr Gun maintained a steady performance in downloads, averaging around 250 per week, with a slight increase towards the end of the quarter. Revenue remained stable, hovering around $40-$46 weekly. Active users showed a gradual decline throughout the quarter, starting at about 1K and ending with approximately 791.
For more detailed insights and trends on these games, visit Sensor Tower.